﻿
namespace Aeon.Emulator.Sound.Blaster
{
    /// <summary>
    /// Represents a Sound Blaster PCM compression level.
    /// </summary>
    internal enum CompressionLevel
    {
        /// <summary>
        /// The data is not compressed.
        /// </summary>
        None,
        /// <summary>
        /// The data is compressed using ADPCM2.
        /// </summary>
        ADPCM2,
        /// <summary>
        /// The data is compressed using ADPCM3.
        /// </summary>
        ADPCM3,
        /// <summary>
        /// The data is compressed using ADPCM4.
        /// </summary>
        ADPCM4
    }
}
